Advance Wars Days Of Ruin Units

Advance Wars Days Of Ruin Units Average ratng: 3,8/5 1605 reviews

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Simply put, the Advance Wars series is easily one of the most underadvertised games Nintendo make, and also one of the best! If you've never played Advance Wars before (why are you looking at this then?), it is probably best that you go out and find a copy of the original game and get hooked up (AW:DC, while it is absolutely BRILLIANT, it's.

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When I was a kid, Advance Wars blew my mind. The art, the animation, the turn-based tactics, the whole package. But I never had a change to finish it back then thanks to a thief in my school. A few years ago, I thought I would remedy that by finding a Game Boy Advance and a copy of Advance Wars on eBay.

To my surprise, there were a couple of fatal flaws in the game that completely drove adult me away (broken fog of war, also don't like the CO powers).After some research, I skipped Advance Wars 2 and Dual Strike, jumping straight to Advance Wars: Days of Ruin. Known for its change in art direction, Days of Ruin adopts a more grim, western art style (although keeping much of its anime aesthetic for most of the cast). But what made me skip to the 4th (and final?) installment of the Advance Wars series was what I read online: that this was the most well balanced game; fog of war affects both sides of the battle, and CO powers are neutered and less unpredictable. Surely, the wild CO powers were a big selling point for a large part of the fan base but I always like a much more focused, tactical experience in my strategy games.The story is negligible, laughable, even.

The artwork isn't pretty. You can just search 'days of ruin' in your favorite search engine and find some of the, and images of the. It doesn't help that the story is set in a post-apocalyptic world, suffering from the aftermath of a devastating meteor impact. But despite this, I had a good time with it and managed to fight my way through to the end.I'll quickly elaborate on the fog of war issue. For those unfamiliar with strategy games, the fog of war simply represents areas of the battlefield that are not under the direct or indirect sight of your forces. You may be able to see terrain, but you cannot see whether or not enemy forces occupy areas in the fog of war. When it comes to turn-based strategy games, I am very very calculated in my moves (which often leads to very long playtimes for me).

When playing advance wars, I was referring to the manual to see what the move range and sight range is for all the units I may be facing, then try to deduce where those units may be, then determine what kind of risks I may be taking when moving my units. All of these calculation were completely nullified because the earlier Advance Wars games did not apply the rules of fog of war to the enemy AI. So artillery barrages and bomber jets were coming from all corners of the battlefield to blindside me. This is why I skipped the first 2 games.CO powers. Often in Advance Wars, the player is given a choice of what Commanding Officer they wish to use for a battle.

These characters don't fight directly in the battle and only have an effect on the stats of your army (sight range, movement range, naval strength, etc.). Each CO also has a CO power, which will further strengthen your army once the CO gauge is charged (repair all units, enhance movement range for one turn, damage enemy units in an area, etc.). These CO gauge seem to charge when dealing damage and when taking damage. Lego city undercover videos youtube. When that meter fills is not always predictable, but when the CO power triggers it would always undoubtedly turns the tides of the battle. I never liked this, which is why Days of Ruin appealed to me. Days of Ruin introduced what I think is much more clever and fair system to the CO powers.COs in Days of Ruin are actual units on the field. If you place a unit in a factory (building that produces ground units), you can choose to place your CO in that unit before moving it.

That unit is now strengthened based on your COs boosting stats. That unit will also now boost the fighting capabilities of friendly units within their proximity.

But more importantly, the CO gauge fills only when CO unit deals damage or when friendly units deal damage within CO proximity (this proximity range increases as the CO gauge fills). In this way, you can actively work to fill your own CO gauge, and you can actively fight to completely empty your opponent's CO gauge by destroying their CO unit.Sorry that was a lot of text for just a couple of elements about the game but these were such key details about Advance Wars in my experience. Days of Ruin still has the tactical pleasures of the other games, and without the balance issues.

Also, there are new units such as the Wartank (I think this replaces the Megatank from Dual Strike), the Duster (a great counter unit to the Battle Copter), the Bike (a fast infantry unit great for quickly capturing bases but incapable of traversing mountains), and Gunboats (cheap naval vessels with limited combat capabilities but great for transporting infantry across seas). Days of Ruin is a competent and enjoyable turn based tactics game for the Nintendo DS and I think it deserves a play.

Plus, the dual screens of this handheld console is also great for displaying terrain and unit information while simultaneously displaying the tactical map.I don't have a good conclusion. Days of Ruin is good. It's not amazing, it's not gonna leave a lasting impression on me, but I really enjoyed my time with it and I honestly didn't expect to finish it at first but I did. Don't judge this game by what you read online.

I saw so many people bemoaning the artwork and the game is so much more than that. It's also bad writing! But seriously, deserves a play.Edit: I forgot to mention that Days of Ruin also introduced a minimal XP system in which a unit will receive a small stat boost every time they destroy an enemy unit. Each unit can only be leveled up 3 times, when they hit 'Veteran' status. This is doesn't exactly turn the tables in battle but it's a nice little addition that sometimes affect what tactics I would use and which units I may choose for certain fights. I never saw anything wrong with the art. The map art looks like Fire Emblem still does, and the battle art was obviously going for a more realistic feel while still channeling classic Advance Wars.I had absolutely no qualms about the switch to more realism unlike some fans, it gave them an opportunity to add a really badass soundtrack and some interesting looking characters.

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The story was simplistic but could still hit your feels.It's still my favorite Advance Wars game of all time and I S-ranked every single optional mission. Even Wargroove still can't hold a candle to it, though a good game in its own right. The battle art was obviously going for a more realistic feel while still channeling classic Advance Wars.I felt it was still pretty similar, but as someone who struggles with SRPGs I had an easier time enjoying Advance Wars 1&2 because they were cartoony and colorful. I never played Dual Strike or Days of Ruin that much but Days of Ruin was definitely less appealing to me because of the art.

I don't think it was bad, though, just not to my taste and maybe other people felt the same way. My main problems with Wargroove are:.Mediocre AI.Too many pre-deployed missions where you have no access to any barracks and must rely on healers, as well as 'tower defense' missions.Too few normal optional missions, instead there is a puzzle mode, which is interesting but not as funI still beat the game and highly recommend it though. It's not the second coming of Advance Wars but it's quite fun.

Mods do address the lack of content, but since they are mods the design is hit or miss. I haven't played the AW series in a few years now, but I had played all of them repeatedly. AW1, AW2, AW:DS and AW:DoR.I seem to recall that Dual Strike had the same fog of war rules for the AI as you do, and so if the AI had artillery hitting any of my units, it meant that something had visibility to that site, even if I couldn't see it.I did enjoy Days of Ruin, but I thought that Dual Strike was the best of the series, and it's the one I replayed the most times.That said, Dual Strike did have CO powers being overpowered. Nerfing those a bit like Days of Ruin did was a good change. Still, overpowered is still a lot of fun!.