Sunless Seas Wiki
2019-9-5 Sunless Seas sequel Sunless Skies official site has a rosy glow to it as it nears the finish line of its Kickstarter. Successfully bringing in £300k in pledges - 3x what devs Failbetter originally asked for - will do that, eh? In other words, the spaceshippy alt-Victoriana exploration, storytelling and sudden death game is, barring.
The Sunless Sea was a great subterranean lake that lay under the land of in the of. Rocket knight adventures pc. The northern-most area of the Sunless Sea served as a seaport and was known as the Pale Beaches. All outlets to the Overworld lay on the other side of the Sunless Sea (to the south), with the exeption of the secret tunnel dug by the Earthmen (under the spell of the in preparation to invade Narnia).
The Sunless Sea, along with the whole Underland were unknown to the surface world until the capture of.After the return of Rilian, Narnians would go on boating trips on the sea and tell each other stories of the land of (which lay some six thousand feet below even the Shadow Lands).
Greetings to all zee-captains reading this.Recently I was looking at my zeefaring options and expenses associated with them, mostly in supplies and fuel. At one point I came across Sunless Sea Wiki and picked up some info on the matter, but it wasn't enough.
I'm all for more!SCIENCE!Most of what you want to know is in navigationconstants.json. Some searching in guides and the forum can turn up explanations for most of it.' HungerUpdatePeriod': 10. Barrogh, Claymen are important specifically.because. they lower max quarters. That mean's your minimum (1/2) crew is lower. Look at the Corvette, it needs 8 crew for full speed, but only 6 w/ claymen.
That's a 40 sec difference in food consumption.I agree on the Cutter. All the talk I've seen said it was a useless boat, complained the hold size was just too small. Looking at the numbers, it's the perfect early game ship to explore the zee and open up the map. My next captain will run a few sphinxstone, buy a Cutter, and just sail the whole map. Between free fuel from the Admiral, and the odd random supply found, you'll never need anything in that ship. Originally posted by:Consumption = Crew/2, round up.Ties pastebin.com, unless they changed it recently.
(I have personally tested this since I wrote that pastebin, though not recently)here are some tests I did a long time ago on engine speed (shortly after release):(tests)(analysis)To my knowledge nothing about engine function has changed since then. Unfortunately the margin of error and the number of untested variables (e.g. No data for starter ship) are both quite high, so it may not be all that accurate or useful. In particular, I observed what I believe to be acceleration effects, so longer runs will be more accurate, but also more tedious to conduct. Originally posted by:Round to even is the weirdest thing ever. I guess the wiki does say that too, I just didn't comprehend it and assumed it's a standard round up.
Anybody know how to put that in a spreadsheet formula? Crazy.I'm fairly sure that 50% crew lets you go full speed still.
Really wish there was a 'let crew go ashore' button or something. Maybe there is, and I'm just dumb.
Whatever your new crew max total is with the Clay, you must keep that total above 50% to not go perma-half-speed. Same is true if you remove them and travel.
You may need to keep them if you are a bid dead on the totals until restocked.The rest of the stuff seems accurate, but I too forgot the starter ship values if they have changed or not (I think still not.). Originally posted by:Round to even is the weirdest thing ever. I guess the wiki does say that too, I just didn't comprehend it and assumed it's a standard round up. Anybody know how to put that in a spreadsheet formula? Crazy.Round ties to even (just ties, i.e.5, otherwise it's the same as normal) is really common in math-heavy fields (banking, computer science, etc.).
www.clivemaxfield.com However, Sunless Sea isn't really math heavy. The reason it uses round to even is probably because that's docs.unity3d.com.What's weird isn't that Sunless Sea uses round half to even, but rather that none of the major spreadsheet programs provide a function for it. If you have Python (3.0+) installed you can use the round function in the python interpreter for quick calculations. Originally posted by:(analysis) Interesting. I think we should try to deduce something out of it. Quick question: what region did you use? If sunlesssea.gamepedia.com is anything to go by, regions are quite different, and I'm not even sure if they are static.Another question: the claim about ship ignoring fuel efficiency at full power I mentioned, is it correct?
I've heard about it in one of the recent topics here, but nothing ITT indicates that. While we are at it, from what I can gather, it's quite efficient way to increase speed as long as you run suppressor. Originally posted by:(analysis) Interesting. I think we should try to deduce something out of it. Quick question: what region did you use? If sunlesssea.gamepedia.com is anything to go by, regions are quite different, and I'm not even sure if they are static.Another question: the claim about ship ignoring fuel efficiency at full power I mentioned, is it correct? I've heard about it in one of the recent topics here, but nothing ITT indicates that.
While we are at it, from what I can gather, it's quite efficient way to increase speed as long as you run suppressor. Due to it burning an entire barrel of fuel quickly, it is not efficient at full power. That written, a more fuel efficient engine would last longer than a less one, but best to run it at speed 2 or non-flank speed. Junk jack x pc. Originally posted by:(analysis) Interesting. I think we should try to deduce something out of it. Quick question: what region did you use? If sunlesssea.gamepedia.com is anything to go by, regions are quite different, and I'm not even sure if they are static.I didn't use a full region, I ran back and forth between two vertically opposed flat(ish) surfaces (I think it was the tip of the Shepherd Isles + Salt Lions on that particular map) and stopped the timer when my ship collided with the destination.
The 'regions per hour' figure is extrapolated from that (specifically by comparing the pixels between the two end points w/ the width of a region). Also, all regions are perfect squares. Originally posted by:Another question: the claim about ship ignoring fuel efficiency at full power I mentioned, is it correct? I've heard about it in one of the recent topics here, but nothing ITT indicates that. While we are at it, from what I can gather, it's quite efficient way to increase speed as long as you run suppressor. Yes, it's correct.
It was something realised later on after these tests were conducted. (I think this was before the Suppressor, so testing it would have been very risky.).