Saints Row 4 Character Creation
Once Saint's Row IV releases on August 20, you can import your character and start creating mayhem. Update: Publisher Deep Silver has.
Long and short, Playstation Network is having a sale on Deep Silver Published games, and the only ones I am mildly interested in are the Saints Row games, specifically The Third & IV. If I decided to buy both the games, I'd be spending less than $25 for the two with DLC attached to both, which isn't bad, but then I thought, 'Why not go for the 'best' one?' , so I have decided to come to my favorite gaming community to help me out.I have been hearing the hype surrounding the games, and I won't deny that I'm mildly interested in them both, but I played maybe 2 hours of Saints Row 2 years ago and was not enthused, though my favorite memory of S.R. II was running over pedestrians to the song 'Karma Chameleon' on the radio, which I found to be absolutely hilarious to me and my sick and twisted mind.But what does Saints Row 3 and 4 do better than 2?
Is the humor, pop culture references, ideas, gameplay different between the games? Is there less customization or strangeness to them? I hear the game has a strange assortment of weapons (The Penetrator and the Dubstep Gun are just two weapons I've heard of), are one or two weapons in a single game or in both? Is it a matter of I need to play all three games in order to understand the story, or is the story irrelevant?The sale ends Tuesday, so I hope to get an answer by then. Thanks, everybody! I like SR3 and SR4, but SR4 feels distinct from the others, mostly due to the whole 'You have superpowers in the matrix fighting aliens' now.
Not to mention that SR3 feels a little bit unpolished in places.SR3 is like 2, but with a new city to play around in, new characters, a different combat system, and there's quite a few more crazy missions. The first mission involves a bank robbery that ends with a massive shootout(while trying to steal the bank vault with a helicopter), and another early mission involves robbing a national guard armory to steal some guns(and a huge bomb).
Essentially, SR3 went for 'throw in more awesome setpieces' for the story missions, and since the saints are already built up in stillwater, you don't spend nearly as much time at the bottom, scraping away with nothing. Unlike SR2, Money is now used to buy weapon upgrades(you initial weapons are kind of crap) and Respect is now used to upgrade your gang/the boss(so you have to buy 'Duel wielding' before you can do it).
On the bright side, you now no longer have to run to a crib to get more cash, because you can automatically transfer money to your account with your smartphone.SR4 is the same engine as 3, but now you have superpowers(so after you get them you will never use cars anymore). One of the big changes is that SR4 cribbed from Mass Effect 2, so now there are 'recruitment missions', which involve rescuing your captured homies by going into their nightmares and helping them conquer them so they can help you fight the aliens. There's also 'Loyalty missions' which are optional and involve you doing a mission tailored to each homie, and once the mission is finished, they gain superpowers(and a superhero-type costume) like you have, making them actually somewhat useful in combat. There's also a lot of running around collecting stuff/doing challenges to upgrade your super powers.Don't get me wrong, both are a lot of fun, and if you can afford it, grab both. If you have to choose, grab 4. $25 for both games and DLC is totally worth it, since the major DLC are generally a lot of fun, even if they don't really fit into the main game('Gangstas in Space' in 3 has you acting in a cheesy 1950's style sci-fi B movie.in the present day. It's quite amusing.).
Both?I like Saints Row 4 just a lil' more because I have a thing for aliens. But many others liked SR3 more.I highly reccomend you to start with Saints Row 3 however.Agreed. Going in order feels like the natural progression.
Going from SR4 to SR3 might make you feel let down.That and a lot of characters are introduced in SR3 who show up in SR4, and if you jump straight from SR2 to SR4 you might be wondering who are all these new people?(Why does Kinzie hate Matt miller? Why is Cyrus pissed at the US/the Saints? Have to play 3 to find out, or read the wiki summary). I'd say to go with SRtT first. If you like that, then you should like SR4 (plus you'll better understand what's going on).I'd say that SRtT is better because it actually keeps to the 'you're in a gang' thing, and one aspect of the game doesn't render a whole other aspect pointless (the superpowers in SR4 makes everything with the vehicles pointless, which is a shame since there's a whole lot of awesome cars but no Widowmaker).Having not played SR1 or 2, I understood 3 & 4 just fine. The humor in both is hilarious, there's some awesome music, the weapons are solid and fun, customization has been scaled back, but it's still fairly deep and enjoyable. I'd personally say that the story was better in Third while the gameplay was better in 4.
Or something along those lines - I guess it's down to power levels - in SRtT things are still grounded (well, relatively, compared to 4, at least) and when cool shit happens in the story, it's more impactful. The game pretty much opens with you shooting people in an airplane, jumping out, shooting more people on the way down and then going through another plane still on the way down. It's a really effective opening for a game, and stuff goes on in similar fashion, a mission later on (really, really insignificant spoiler here) has you jump out of a plane, parachute down into the chimney of a nuclear power plant, which is actually the base of a gang of futuristic emo hackers, and you do that in order to steal their chair that would let you enter the Matrix.
Yes, that's a thing that happens. I thought it was absolutely awesome.Then, however, in SR4, the gameplay is already way over the top - you can run faster than a speeding train, leap over a building in a single bound, and so on. Even though there are cool stuff that happen in the story, they are not as pronounced compared to the normal gameplay.
On the other hand, the normal gameplay fucking rocks. I had so much fun just blitzing around town and using my superpowers, I did absolutely everything in the game, just because it was so much fun.By comparison, SRtT is not bad, not one bit, but it's just.not that, really. You can go around killing people with some ridiculous weapons and you can, like, summon your own tanks or UFOs but it wasn't as fun as SR4. This is a tough one.
After just finishing SR4 a week or so ago with my coop partner (the same as with SR3), it's a tough one to answer.I played SR3 coop with a good friend and remember having an absolute blast. It was so much fun, not just because of the great game, funny goings on and ridiculous gameplay (tho it is in part), but because how enjoyable it was to have a friend there with whom things organically happen. Examples include me going AFK to get a drink, only to come back to find myself hemmed in by cars. I would be in a gun fight, in trouble by HQ and my friend, in order to get to me faster, leapt from the helipad. Only he forgot to parachute and splat in front of me. It didn't help that he was an obese man with make up, bunny slippers, blonde pigtails and the zombie voice set.It was so much fun that I'd hoped playing SR4 coop would be a repeat. The game is great.
The super powers, although vastly overpowered, are great fun, polished and well implemented. They do make cars almost entirely redundant, which is a shame and further makes the game somewhat shorter. I wouldn't have learned the city so well if I went straight to four. I didn't enjoy the story as much, and apart from Keith David (who I kept calling Admiral Anderson) didn't care much for the new characters. Asha was boring, Matt was better as an antagonist/frenemy.I did enjoy the many homages to the franchise and pop culture references, thought the fourth wall breaks were funny (see EtD DLC) and was glad to have to Genki commentators back.
While I missed a few weapons from SR3, the new ones easily make up for it. The black-hole and dubstep guns are both great fun. The side-missions weren't as fun as SR3, the wardens got very annoying, the PC's superpowers were a bit too OP I think (things in the game are thus either weedy and easily despatched or immune to powers and tough).Ultimately, the superpowers changes the game somewhat. While SR3 was a 'typical' if OtT sandbox (in my personal opinion, the best sandbox game period), SR4 was a super-power game in a sandbox. It drew many comparisons for me to City of Heroes, the sadly now defunct MMO.
A big city, lots of superpowers with ice, fire, speed, flying/gliding, etc. They're both great, both very enjoyable. If I had to pick one, I'd say SR3 is the better sandbox, but while SR4 lost something compared to its predecessor, it gained a lot too. In my opnion it's the best kind of sequel.keep the map/models/textures of the sandbox and save time to instead make a whole new game with it.Play SR3 first if you haven't already if only for the story. It's not vital but it would really help with understanding the main cast of NPCs you meet in SR4. You can enjoy SR4 without it, but it will add a little something (like how great it was to have Liara and Kaiden/Ashley back in ME3 after missing them for a game), like seeing old friends:-). By comparison, SRtT is not bad, not one bit, but it's just.not that, really.
You can go around killing people with some ridiculous weapons and you can, like, summon your own tanks or UFOs but it wasn't as fun as SR4.I forgot about that. That's a tough question.Saints row 3 is like GTA with much more comedy, and is pretty out there.Saints row 4 is like Crackdown but with much more comedy, and weirdness, and more to do.Both have near identical character creation engines which are pretty dang good, IMO, (And one of the best in the industry IMO) aside from an occasional glitch in SR4 (I'm looking at you lace gloves.) but it's pretty much just clothes.' Better' is pretty subjective.Do you want to spend time driving vehicles, or generally running real fast, and hulk jumping?The weapons are kinda normal in SR3, but there's some high tech stuff like tron style SMGs and laser guns.SR4 has a homage to the noisy cricket (a tiny pistol that has enough recoil to throw you back like the movie), a dubstep gun, and a black hole gun. And of course, super powers like telekinesis, and the ability to clear out a city block via falling from high enough.Both have celebrity cameos.
I kinda like 4's more, but I'm biased towards wrestling, and 80's sci-fi. Saints Row 2 since I didn't play 4 and hated 3. Really wish the series didn't go crazy like they did, Yahtzee was right in saying what made SR2 so good was the moments of absurdity tempered by the overall realism.
Also felt SR3 tried to cover too much without providing anything meaningful, shit like the zombies and SHIELD knockoff felt like they were tacked on in relation to everything else. They fucked up clothing quite a bit too, way too many crazy costumes and not enough 'normal' looking clothing. The loads upon loads of DLC certainly didn't help either (seriously, how the fuck are you going to sell cheat codes as dlc?).I passed on SR4 mainly because it used pretty much the same exact same engine from SR3 due to it being an expansion that was turned into a full game and it was just way too scatterbrained for my liking. You got your space stuff, the alien invasion, the virtual reality crap, superpowers, certainly a far cry from the series' roots. I really liked 3, but wasn't a big fan of 4. The superpower stuff is fun for a while, but it gets old.
Because you don't have the difference between the driving and shooting parts anymore, the gameplay gets repetitive much quicker. And the normal gameplay is so over the top already, it's like a constant high all the time. That gets tiring, because you don't get those great moments where the game ramps up from normal gameplay to something crazy.A bigger problem with 4 was that the story stuff didn't work at all.
It seems like they had a bunch of wacky missions that they just threw together with no context. You're jumping around from location to location with no sense of what you're doing or why.
Random stuff just happens, because simulation, I guess. In 3 there was a lot of nonsense, but the game always gave a reason for it and the missions felt at least connected.
And the side missions in 4 are really dull.Also, they basically reuse all the jokes from 3. You can't keep repeating the same jokes and expect to get the same reaction. It's annoying.So for me, 3 wins by a mile. I had fun all the way through, where as with 4 I got sick of it about half way through the main story.
I found 3 better. It was JUST grounded enough in reality for the absurdity to still be hilarious.+1 on SR3 over here too. SR4 was good, still had plenty of the elements that makes SR fun, but it was just a bit over the top ridiculous. And I can understand why, in the interview with the developer he said that they pretty much had nowhere else to go except make a super hero the protagonist.
I did enjoy it nevertheless, (still use the dubstep gun theme as my ringtone), but if I had to pick one or pick a place to start I'd go with SR3, any day.SR3 is still what SR started with and is all about. Pimping cars, gang fights and territorial wars, ridiculous caricatures of various personality types, character customization engine and dressing up, ludicrous side missions. Sure SR4 has most of that, but fighting aliens and taking place in a computer matrix just didn't do it for me. You don't even drive around your pimped cars any more, just fly around and shit.
Feels more like Prototype/Infamous than Saints Row. I liked SR3 for being a sillier, crazier GTA.SR4 I loved too but my main beef with that is you're in the 'matrix', with all the good and bad that implies.Namely that the entire city you're in is basically an illusion along with its inhabitants.To me that meant SR4 had a less compelling gameworld, also due to having superpowers the use of vehicles is somewhat marginizalised and the gameplay is different due to having superhuman abilities.So ask yourself if you prefer a more grounded Saints Row set in 'our' reality (albeit a lot crazier) or if that matrix setting appeals to you more instead. Saints Row IV by far.Of COURSE someone with the name 'EmperorZinyak' would say that.;)Putting my smart-ass-ery aside, I agree wholeheartedly.
SR4 is my personal fave in the series, followed by 3, 2, then 1 at the bottom. I thought SR4 was a true masterpiece of gaming.I also have to agree with those saying that you should probably play 3 first, because it'll give you far more understanding of what goes on in the fourth installment.
SR4 is the better game, but you really should play SR3 beforehand. Saints Row 2.Saints Row 3 is just Saints Row 2 but with worse gameplay, story, and characters, less feature complete, and less polished. (With better graphics and vehicle physics.)For the genre, it feels very rushed (probably because THQ was dying).If SR2 is out, go for 4.SR4 is a pretty good game in its own right, even if it's not much like 2 or 3The story is much better than 3, the gameplay is nothing like SR2/3 (more Prototype) but it's more enjoyable, and since it's constantly drip-feeding you action, you won't realize all the cut corners as they tried to rush it out to save the floundering THQ.
3 has a better story and longer campaign. It also has vehicles that matter- when you call up a couple of tanks, summon some homies to crew one, then go on a mini campaign through the city you feel rather badass. In 4 vehicles pretty much stop mattering once you get super speed, and it feels like the whole mechanic is kind of wasted.On the other hand, 4 has awesome superpowers, and when it really gets busy losing its shit, it does so beautifully. And the battles with tons of powerful alien troops as you go flying around like a gnat on crack (especially the mission where you take a bunch of crack then fly around) are a sight to behold.
But it ads almost nothing new to the city and the minigames start feeling samey way sooner.Play both, but play 3 first. There's no better one between the two.They're similar games but one is more GTA like and the other is more like Prototype ('realistic' vs running up buildings)If you want something more like GTA where cars have functionality, you shoot people with a wide array of guns ranging from shotguns to a gun that fires chum.that summons a shark to bite the target in half and vanish. Vs grabbing someone with telekentic powers, running up a building and firing the person a mile away.Mind you when I say 'realistic' I mean cartoonish, but more realistic than the insanity that is Saints Row 4.
Double dragon advance longplay. Game Boy Advance Longplay 031 Double Dragon Advance by Georgc3. Publisher longplays@longplays.org Digitizing sponsor longplays@longplays.org. Wow, I didn't realize this game was so good until I played it. It’s easily one of the best Double Dragon games I've ever played. It's basically, a remake of the original Double Dragon released in 1987.
Saints Row IV is a 2013 developed by and published. It is the fourth title in the series. In the game, the is the leader of the 3rd Street Saints, a that has become the world's most powerful and popular organization, and must fend off an alien invasion after becoming and receiving. The player is free to explore their environment while completing main and side at their leisure.
The game incorporates elements from science fiction video games and films, and continues the series' reputation for over-the-top. It was released in August 2013 for, and, and was later to, and in 2015. A port was released on March 27, 2020.Saints Row IVJim BooneScott PhillipsRyan SpencerStephen Quirk. WW: March 27, 2020Mode(s),The game was Volition's first after its sale to in early 2013. The supernatural and superpower concept for the game started in, a cancelled planned for, which the team expanded into Saints Row IV. Volition later released a 'director's cut' of Enter the Dominatrix as for Saints Row IV alongside How the Saints Saved Christmas, other weapons, costumes, and vehicle packs, and a standalone expansion, (which serves as the epilogue to the story). Saints Row IV received several limited and summative edition releases, and was briefly banned in Australia.
Critics praised Saints Row IV 's humor and character customization options, but criticized its lack of challenge. It sold over one million copies in its first week.
GameplaySimilar to previous series games, Saints Row IV is an with elements wherein the player is free to explore the environment and, at their leisure, play story or side. As the leader of the Saints, a that has become the world's most 'powerful and popular' organization, the player is elected, receives, and fends off an. Most often the player will engage in shooting and racing activities, though other activities vary from fighting crowds of zombies, shoot-outs in tanks, fights against supersized, cans, and using a gun to interrupt 1950s. The player-character receives elemental powers and superpowers that greatly increase their jump height and running speed, such that the player can hop over buildings and outrun vehicles. The elemental powers include abilities to shoot fire and ice projectiles, toss things, and create shockwaves upon landing jumps. As the player progresses through the game, they can optionally upgrade their abilities and weapons by using collectible 'data clusters' scattered around town. If the player becomes too rowdy, the alien race's police analogue will intervene.
As in previous games, the player-character's look and feel is entirely customizable via a robust character editor feature.The game is set in a nearly identical simulation of Steelport, the fictional city setting from, though individual story missions have new, custom-designed. Saints Row IV 's story parodies science fiction video games, especially, as well as films like and, and other 'nerd culture'. Some story missions are propelled by individual characters' existential crises, as each Saint character is stuck in a personal simulation of their own hell, and must be rescued by the player. Other elements borrowed from video game culture include -style character romances games and a -style mission with an unhelpful partner.City districts are 'liberated' from alien occupation as the player completes side missions in occupied districts. Liberated districts increase the player's hourly income, which can be spent on weapons, skills, and perks.
Side missions include Insurance Fraud (where the player jumps into traffic to collect insurance money), -style Mayhem, and superpowered foot races. Saints Row IV has a two-player mode.
Synopsis PlotA few months after the events of, The Boss, Shaundi and Pierce Washington are called upon to assist agent Asha Odekar and former Deckers leader Matt Miller in infiltrating a Middle Eastern compound to assassinate former STAG leader Cyrus Temple and prevent a nuclear missile strike against Washington D.C. The Boss kills Cyrus but is unable to stop him from launching the missile. The Boss climbs aboard the nuke and disarms it before it reaches Washington, earning the adoration of America.Five years later, the Boss has been elected, with the other members of the Saints, and former Vice Kings leader Benjamin King acting as their cabinet.
While preparing for a press conference, the Boss is told that Asha and Matt have arrived at the to warn them of what they suspect is an impending. Just as the Boss is informed, the invasion begins spearheaded by the alien warlord Zinyak, who captures the entire cabinet including the Boss.The Boss wakes up in a 1950s set in the city of Pleasantville, devoid of violence and foul language.
The Saints' computer hacking specialist, Kinzie Kensington, contacts the Boss and informs them that they are trapped inside a simulation, with each of the Zin's prisoners trapped inside personal simulations of their own fears to help break their will. With Kinzie's help, the Boss breaks free of the simulation and joins Kinzie and Keith in a stolen Zin ship.While the trio attempt to contact reinforcements from Earth, Zinyak atomizes the planet, killing everyone not already captured by the Zin including Oleg Kirrlov, Josh Birk, Zimos, and Viola DeWynter. Enraged, the Boss returns to the Steelport simulation to find their friends and reach Zinyak. The Boss rescues another prisoner of Zinyak, an artificial intelligence later named CID, and provides him with a physical body. In return, CID helps the Boss go into the other Saints' simulations and rescue them from their nightmares.As the Saints begin to weaken the simulation, Zinyak floods it with copies of gang members the Boss has faced in the past. After Kinzie determines that the copies are being made from someone's memory, the Boss concludes that Johnny Gat, who was seemingly killed during the events of Saints Row: The Third, is still alive and trapped within the simulation. Despite protests from Kinzie and Matt that rescuing Johnny will reveal their location to Zinyak, the Boss rescues Johnny from his nightmare of and gets him back to the ship.
Johnny explains that during the fight in which he was presumed killed by former Morningstar leader Philippe Loren he was actually abducted by Zinyak years in advance of their invasion, who concluded that Johnny could have single-handedly stopped him if left on Earth.The Saints rally inside the simulation to confront Zinyak, but are ambushed by an enormous Zin force. They escape, but Kinzie is captured by Zinyak and the Boss emerges from the simulation to find that Keith betrayed the Saints and fled. Returning to Steelport, the Boss finds Keith has been declared president of the simulation. When confronted, Keith claims that Zinyak has the means to restore Earth, and has agreed to do so in exchange for the Boss' life.
The Boss, determined to find Kinzie, pursues Keith into his nightmare with help from. Keith reveals Kinzie's location and rejoins the Saints.After the Boss rescues Kinzie from her nightmare she devises a plan to crash the simulation and weaken the Zin ship, thus creating an opening for the Saints to enter. The remaining Saints work together to overload the simulation, shutting it down just as the Boss escapes. Assaulting Zinyak's ship, the Boss finds emulating the powers they had in the simulation and confronts Zinyak in his throne room. While the entire Zin Empire watches, Zinyak and the Boss battle each other. With help from the Saints, the Boss kills Zinyak by tearing his head off and emerges victorious.
Impressed, the Zin surrenders to the Boss, who becomes the new head of the Zin Empire.The Boss asks Zinyak's main servant, Zinjai, if Zinyak's claims that Earth could be restored were true. Zinjai says they cannot restore Earth as it was atomized but can use technology to return to Earth, explaining that Zinyak had used this technology to collect his favorite historical figures and kept them in. The Boss looks at the Saints and says, 'Let's go on a field trip.'
In a post-credits scene, the nineteenth-century writer, whom the Boss is a fan of, is woken out of her stasis and revealed as the narrator of the story.If all of the loyalty missions have not been completed, an alternate ending occurs which sees the Saints make plans to take over more planets, unaware of their ability to use time travel.CharactersA number of characters from earlier games in the franchise - both members of the Third Street Saints and former adversaries - make a return in Saints Row IV, many of whom take up the protagonist's Presidential administration. Kinzie Kensington, the socially awkward hacker from Saints Row: The Third becomes the White House's, often tasked with clearing up the mess left behind by the President's verbal missteps. Benjamin King, former leader of the Vice Kings gang from the original Saints Row, becomes the President's, while Pierce Washington has been appointed the and Shaundi as the.Matt Miller, having abandoned the Deckers and, according to news broadcasts in Saints Row: The Third, announced an abstinence from the use of technology, presumably returned to the United Kingdom and became employed by MI-6 alongside new character Asha Odekar. Johnny Gat also returns after being thought dead in Saints Row: The Third. Stilwater, the location of the first two games, makes an appearance for one mission with most of the street gangs from the first three games making appearances as well. DevelopmentAfter the release of Saints Row: The Third, preliminary work on a game called Saints Row: Part Four began. The game would take place after the events of The Third in a new city and feature gameplay similar to The Third.
Meanwhile, a to The Third called Enter the Dominatrix was first announced as a 2012 joke, but still went into development. The 's basic concept included a superpowered player-character trapped by alien commander Zinyak in a simulation of Steelport. With suffering financially, its president Jason Rubin encouraged company subsidiary and Saints Row series developer to grow elements from the expansion into a full game.
The company announced this change in direction in June 2012, cancelling Saints Row: Part Four and expanding Enter the Dominatrix into a full sequel, Saints Row IV. The company's strategy was partly to avoid sales issues by releasing the game in August 2013, prior to the circulation of rumors about video game consoles. Volition was sold to in early 2013 when its parent company, THQ, filed for bankruptcy. It became Koch's first internal video game studio. The studio officially announced Saints Row IV two months later, which was published by Koch Media brand. Acquired without rights to their series, Volition's new goals were to make connected, open world games where 'the player is an agent of mayhem'. The entire company worked on the one game.Each of the Saints Row series games had a core intent, and while the first three games built on the first's 'outlandishness and irreverence', the fourth focused on 'the and superpowers'.
Senior producer Jim Boone recalled reviewers that asked whether the company could be 'more over-the-top' than Saints Row: The Third, which they took as a challenge. The team focused more on making the game 'fun' than 'for the sake of being over the top', and felt that superpowers helped the game's basic navigation and combat. They also chose to remove the previous game's in-game mobile phone-based navigation, which hindered its narration, and replaced it with a 'quest log structure'. The team chose not to devote as much time improving the game's graphics, considering the impending release of next generation platforms. The game spent less time in development than prior series games.In August 2014, Volition announced that they would be releasing a for the Windows version of the game, which lets players game assets and create new weapons.The in-game radio has seven pre-programmed radio stations and 109 licensed tracks. The game's original soundtrack is composed by Malcolm Kirby Jr., who also composed the previous game's soundtrack.On November 2016, the PC version included, allowing players to release such as characters and weapons included in the game.Release and downloadable content. See also: andSaints Row IV was released for, and in North America on August 20, 2013, and worldwide on three days later.
Preorders included a patriot-themed downloadable content pack that included flamethrower, dubstep, and rocket launcher weapons, a bald eagle jet, and an outfit. A release of the game included a replica of the game's dubstep gun, a, and Johnny Gat statuette. Another limited edition release, the Game of the Generation Edition, included the previous items as well as a display case for the game. The game was originally and effectively banned, but was later accepted when modified to remove an optional mission that involved an weapon and incentivized drug use. The country's PlayStation 4 release was later recalled due to a classification error.The game received multiple downloadable content packs. A Season Pass, which features two new mission packs and the aforementioned anal probe weapon, was announced prior to the game's release.
A 'GAT V' DLC appeared on 17 September 2013, the release day for rival open world game (GTA V). The first mission pack, Enter the Dominatrix, was released October 22, 2013.
The pack was originally intended as but evolved into the full sequel, Saints Row IV. The leftover content became the sequel's first mission pack. It tells an alternative story about the Zin invasion wherein the Steelport simulation is hijacked by a rogue called the Dominatrix. The pack's storytelling frequently breaks the and self-referentially acknowledges its own plot holes and incongruence with the larger Saints Row story.
Some scenes end in or videos of Volition employees acting out the drama so as to give the game an unfinished feel. The pack also casts characters from Saints Row: The Third who did not return in the sequel. There are five missions in total, new weapons, vehicles, and support characters ('homies').
The second and final mission pack, How the Saints Save Christmas, features new weapons and vehicles and a plot to save from the Steelport simulation. It was released in December 2013. Non-mission downloadable content packs include new costumes, vehicles, and weapons, e.g., face masks of United States Presidents, and.Saints Row IV was released in several summative editions. The Game of the Century edition included 20 downloadable content sets and was released May 9, 2014.
The National Treasure Edition included 29 downloadable content sets and was released on July 8, 2014. High Voltage Software the game to and with all of its downloadable content as Saints Row IV: Re-Elected. It was announced in late August 2014 alongside, a standalone Saints Row IV expansion developed by Volition in conjunction with High Voltage. Both were released in North America on January 20, 2015, and worldwide three days later, both separately and bundled together. The release included new features such as. A Linux port was presented in December 2015. Re-Elected was released for the on March 27, 2020.
Reception ReceptionAggregate scoreAggregatorScore(PC) 86/100(X360) 81/100(PS3) 76/100(PS4) 75/100(XONE) 73/100Review scoresPublicationScore8/107.3/109/10The game received generally positive reviews, according to video game. Reviewers praised its over-the-top humor and character customization options, and criticized its lack of challenge.
Several also commented on its 'even-handed treatment' of gender, particularly female characters, and spotlighted hacker and former FBI agent Kinzie Kensington's character performance. Saints Row IV sold over one million copies in its first week, and as of 2013, Volition has not released total sales figures.'
S Danielle Riendeau described Saints Row IV as 'big, goofy, and self-referential fun' and thought that the game accomplished what it set out to be: 'an outrageous exercise in player power fantasy'. She also praised the game's degree of freedom around character identity, its 'dumb and lovable' narrative, and its transitions between varied sequences.
Riendeau wrote that Volition 'trimmed the fat' from previous games, and that their addition of superpowers 'blew the constraints off a genre already known for player freedom'. She considered the story funny and 'as obvious as can be', but found its characters 'well-realized'. Riendeau particularly praised the game's 'treatment of gender'—bold female characters who could pursue same-sex relationships or even switch their gender mid-game, and were not treated differently for being female—but found the game's continued association between women and sex workers 'problematic' and a 'vestige from the series' roots as a juvenile crime drama'.Reflecting on the series' progression, 's Chris Schilling said that Saints Row IV successfully reinvented the series yet again, with superpowers replacing the usefulness of in-game vehicles. He compared the game's exploration mechanics to that of, and its superpowers to the and series, and added that the game's silliness fulfilled a specific niche in gaming. Schilling wrote that the need to restock at ammo shops was a 'jarring holdover' from the previous games, but appreciated the recurrence of elements such as the GPS navigation system, side mission gameplay, and city district liberation.
He regarded the game overall as artful but 'gloriously dumb', like 'the of stupidity'. Schilling also commented on how he felt an urge to simply forgo the story to search for collectibles, though despite these options, the game became 'wearying' over long play sessions.Similarly, Dan Stapleton of became bored when his superhero protagonist had little 'to overcome', and ultimately likened the game to 'enabling ' in its predecessor. He wrote that it was very difficult to die, given the large amount of dropped by enemies, and that the otherwise praiseworthy features from Saints Row: The Third felt 'vestigial' when outmoded by superpowers. Stapleton said the player received the powers too early, which let the player play without caring about the city, and thus removed the 'sense of place and character it had in the previous game'. He considered the game's large number of collectibles an acknowledgement of this hole, which while originally rewarding, quickly becomes a 'chore'. Stapleton praised the Red Faction-style Disintegrator and Abductor guns, though considered the dubstep gun an 'ineffective disappointment'. As a symbol, though, Polygon described the dubstep gun as 'iconic' of Saints Row IV.
^ Stapleton, Dan (August 14, 2013). From the original on March 15, 2015. Retrieved March 15, 2015. ^ Riendeau, Danielle (August 14, 2013).
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