Drake Of The 99 Dragons Xbox Review

Drake Of The 99 Dragons Xbox Review Average ratng: 3,7/5 6809 reviews

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.: November 3, 2003. WW: March 7, 2018 (Steam)Mode(s)Drake of the 99 Dragons is a developed by Swedish studio Idol FX and published. The game stars Drake, an who is on a quest to avenge his murdered clan, the 99 Dragons, by recovering their ancient 'Soul Portal Artifact' from Tang. Tang intends on using the artifact to harvest the souls of dead beings and power his undead army.Idol FX intended for Drake of the 99 Dragons to be the launchpad for a franchise, which would include and a potential animated television series. However, these plans were scrapped due to the game's. Contents.Gameplay Drake has a number of special moves, such as the abilities to double jump and to run up walls.

He also has the ability to for better accuracy, though this feature could be triggered by accident fairly easily during normal gameplay, which can quickly throw off a player's focus. Drake's health depends primarily on absorbing the souls of his fallen opponents, although there are also red 'lost souls' which deplete Drake's health.As a means of defense, Drake uses a wide arrangement of guns and firearms. The player is able to control two guns by using the left and right triggers. In the Xbox version, an aiming reticle (a common staple of third-person shooters) is excluded; instead, an auto targeting feature is implemented to help Drake aim and fire at the player's enemies. In the PC version, however, an aiming reticle is used.Plot Drake is the premier assassin of a -based clan known as the 99 Dragons.

While training in the Kwoon, he hears a break in. He enters the chamber containing the Soul Portal Artifact, given to the clan over 3000 years ago, battling enemies before a mysterious Ghost Assassin swoops out of the room with the artifact. The assassin is in cahoots with Tang, a businessman and the clan's mortal enemy. Drake then pursues the assassin, but is unable to stop the villain when he phases out of a window of the penthouse. He returns to the Master's chamber, only to find the corpses of himself, the Master, and the other members of his clan.Shocked, Drake collapses, and the tattoo on his chest glows. In a flashback, Drake is given the tattoo of the Undying Dragon by The Master, which provides him with supernatural powers as well as immortality.

The tattoo glows, and Drake unleashes the abilities to run up walls, slow down time, and freeze time. He explores the penthouse and collects thirty souls of his fallen comrades and enemies. When the powers go to Drake's head, he leaps out a window and falls to his death.

He then awakens in the Spirit Realm, and is scolded by the four Spirit Gods. They inform him that he must collect more souls for the Undying Dragon and recover the Soul Portal Artifact in order to avenge his Master's death.

They give him a new body and return him to the mortal realm. He pursues a courier and follows his blood trail to a fireworks factory. Drake shoots at him, but is killed in a sudden explosion.The gods, annoyed once more at Drake's lack of competence, bring him back to life and send him to the House of the Dreaming Cloud casino. There, Drake attempts to find the courier, but is attacked by the casino's owner Pok and his demon dogs. After defeating Pok, Drake tails the courier to the Hung Fook Casino Palace, where it turns out he lost the Soul Portal Artifact in a gambling match.

A thug beats Chun to near-death for his mishap, but Drake saves his life in time and learns the location of the Soul Portal Artifact. Drake quickly sets off through the city, fending off biker gangs along the way, and returns to the House of the Dreaming Cloud.While fighting Pok, now in his 'true' demonic form, Drake once again gets caught up in an explosion. Serpent-Eye Sung, a business partner and accomplice of Tang, steals the Soul Portal Artifact from a dying Drake and heads off to his canned seafood factory, which they are harvesting the soul from an albino orca. Drake goes to stop Serpent-Eye and take the Artifact back, but is attacked by Tang's henchwoman Banshee and killed once more. The Spirit Gods decide to cut their losses and send Drake back to the penthouse, where the Tang Undertakers are stealing the corpses of the 99 Dragons. Drake chases after a truck holding his master's body, and finds himself taken to a cyborg creation facility.

There, he finds that Master has been turned into a cyborg, but manages to defeat the robot and retrieve his Master's body from the remains.Outraged, Drake decides to go after Tang. Upon infiltrating Tang Towers, he discovers Tang's true scheme: to use the artifact to reap the souls from the Spirit Realm and use those souls to power his cyborg army. Drake then breaks into Tang's secret morgue facility and recaptures his clan members' souls. He then travels to the basements of the facility, where Tang is using the artifact to open the portal to the spirit realm. Drake fights and defeats a demon-like creature, but the Ghost Assassin steals the Soul Portal Artifact and escapes into the spirit realm. Drake enters the realm and pursues the assassin, ultimately defeating him.

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He then retrieves the Soul Portal Artifact and collects the Master's soul.Drake then falls down to a nest of a three-headed beast called the Spirit Lord Supreme, and confronts and defeats it. Drake then goes back to the Serene Garden, and revives the Master with the artifact. Master thanks Drake for his efforts, stating that he achieved a level of proficiency even he was unable to reach, and he has proven himself to the Gods.Reception ReceptionReview scoresPublicationScoreN/AFN/A1.67/10N/A1.25/10N/A1.6/102.9/102.9/10N/A3/10N/A2/10N/AAggregate score35/10022/100Drake of the 99 Dragons received 'generally unfavorable reviews' on both platforms according to the website. It was ranked as the second-worst game for the original Xbox. In July 2006, called Drake the single worst game ever released for the Xbox, even going so far as to state that it had eclipsed the game as 'the standard by which they rate all bad games'. of named it the second worst 'frightfully bad' game of 2003 in Halloween 2004, right behind.The game was criticized for its controls, along with frustrating gameplay.

The game's dual-wielding system, in which players could control two guns independently by using the trigger buttons to shoot and an analog stick to aim, was notably criticized for having a poorly-implemented targeting system that made it difficult to aim. Frequent criticism centered around its unwieldy camera that often got stuck or prevented the player from seeing the on-screen action, and was mapped to the same as the aiming reticle.The game was also panned for its poor voice acting, low quality graphics, character animations, and sound design; in particular, GameSpot 's Navarro felt that the game was a 'cacophony of terrible effects and voice acting'—noticing the re-use of stock sounds notably used in, and comparing the title character's voice to a cross between a and 'the '. He also felt that, due to the game's 'disjointed' cutscenes and narration, the storyline of the game was nearly incomprehensible.While Aaron Boulding of praised the game's unique visual appearance and presentation, along with the ' audio effects whilst slowing down time, he concluded that Drake of the 99 Dragons was 'a good idea that went horribly astray and ended up disastrous' and that 'there's no need to rent, purchase or entertain the thought of playing this one'.

GameSpot 's Navarro considered the Xbox version 'an out-and-out failure in every single discernable category'. ^ (November 3, 2003). Drake of the 99 Dragons. Level/area: Introducing a Killer. Idol FX (November 3, 2003).

Drake of the 99 Dragons. Majesco Entertainment. Level/area: Honing Your Skills. Idol FX (November 3, 2003). Drake of the 99 Dragons.

Majesco Entertainment. Level/area: Chasing Ghosts. Idol FX (November 3, 2003).

Drake of the 99 Dragons. Majesco Entertainment. Level/area: Death in Person. 'Drake of the 99 Dragons (Xbox)'.

P. 7. EGM staff (January 2004). P. 148. Reiner, Andrew (January 2004). Archived from on January 12, 2008.

Retrieved October 28, 2019. ^ Navarro, Alex (November 26, 2003).

Drake of the 99 dragons gamefaqs

Retrieved September 10, 2014. ^ Boulding, Aaron (March 8, 2004). Retrieved October 28, 2019.

^ Boulding, Aaron (February 3, 2004). Retrieved October 28, 2019. 'Drake of the 99 Dragons'. January 2004.

P. 70. Semsey, Rob (December 8, 2003). IGN Entertainment. Archived from on January 13, 2011. Retrieved October 28, 2019. Jackson, Jonah (March 2, 2004). Archived from on March 13, 2004.

Retrieved October 28, 2019. ^. CBS Interactive. Retrieved October 27, 2019.

^. CBS Interactive. Retrieved March 17, 2013. Navarro, Alex (November 1, 2004). CBS Interactive.

Retrieved October 28, 2019.External links. at.

So, I get the impression most folk coming here simply to say 'WHY IS THIS ON STEAM' and 'THIS IS THE WORST GAME EVER' probably inform their opinions entirely through YouTube videos and reruns of X-Play - rather than having actually played Drake of the 99 Dragons for themselves at any point. Admittedly, a big reason for that might be that the game has only become increasingly more difficult to actually obtain over time (especially the elusive boxed copies of the original PC release).But hey, that's what I find genuinely neat about this surprise Steam release: Even if it ends up just being a straight re-release of that 2004 Windows version, it's still doing the service of making the game more easily accessible for everyone. And if you ask me, it really is a game worth giving a chance!Many of the most notorious issues associated with the game (janky auto-aiming, path-finding and scripting issues, et cetera) are present only in the Xbox version of the game, leaving you with a more or less fully-functional product on PC. Don't get me wrong: There are still a fair share of remaining flaws that are just inherent to the game's design, but most of them fall under the category of being 'charmingly bad.' If you can look past the rough edges, there's a genuine bit of fun to be had with Drake, and a satisfaction that comes with mastering the controls / learning how to clear the game as quickly and efficiently as possible.For anyone interested in having a more informed impression of Drake of the 99 Dragons, I've just recently written a history of / long-form review for it. As someone with experience with this game, no.

This isn't one of those 'so bad it's good' type of games. It's one of those 'what kind of random glitch or bug happens next that will make me have to redo the last 20-30 minutes' kind of game. You can laugh at glitch videos, but you won't laugh when your playtime is extended to double of what is needed once you experience the game.Unless they went out of their way to fix it.

I doubt that, it would need so much work, you might as well make a reboot instead. You don't deserve to be in this hobby if you try to defend this steaming pile of garbage. I played this game. Bought it day 1 for Xbox. Why is this being released on Steam? The game that no one wanted and no one asked for. Get ready for 90% of the purchases to be refunded.UNLESS!

Unless this game gets all the hipsters like Metal Gear Survive did who rate that clearly terrible game as good. I guess they already have 1 positive review, someone who would take the time to make a thread defending the worst game on Xbox.Also, X-Play wasn't the only place that destroyed this game. IGN gave it a 2.9/10, and it's got a 22 on Metacritic. So, stop being some douchey hipster and trying to get people to buy this clearly terrible game because you're a masochist who actually 'enjoys' this steaming pile of hot garbage.

Preaching to the choir. I too played the PC version, I agree that it fixed majority of the gameplay problems. But this industry has too many lemmings. These are the same people who hated Monster Hunter for a decade, same people who think the Musou games are 2 button mashing, etc. Just leave them be.

People need to realize this is a game developed in only 6 months. The fact that this is the outcome is an amazing feat. Even more amazing that the PC release did bug fixing turning it into a solid 6/10 game shows how talented these developers are.Too bad about Advent Rising, though Tommy Tallarico did fantastic work on the music. That game is trash. Originally posted by:As someone with experience with this game, no.

This isn't one of those 'so bad it's good' type of games. It's one of those 'what kind of random glitch or bug happens next that will make me have to redo the last 20-30 minutes' kind of game. You can laugh at glitch videos, but you won't laugh when your playtime is extended to double of what is needed once you experience the game.There's no level in the game that even gives you longer than fifteen minutes on the clock to complete it, and certainly none that would even require that long to complete. Originally posted by:You don't deserve to be in this hobby if you try to defend this steaming pile of garbage. I played this game.

Bought it day 1 for Xbox. Why is this being released on Steam? The game that no one wanted and no one asked for.

So, stop being some douchey hipster and trying to get people to buy this clearly terrible game because you're a masochist who actually 'enjoys' this steaming pile of hot garbage.You seem like you'd be a real blast at parties.Look, I know this may come as a total shock to you, but opinions are subjective, and folk are allowed to enjoy things that you don't. Some people are capable of finding the good in the bad, and appreciating effort in spite of poor execution. Maybe try calming down a little bit, stop taking review scores as gospel, and realize that you are not the arbiter of 'who 'deserves' to play video games.' Originally posted by:Preaching to the choir. I too played the PC version, I agree that it fixed majority of the gameplay problems. But this industry has too many lemmings.

These are the same people who hated Monster Hunter for a decade, same people who think the Musou games are 2 button mashing, etc. Just leave them be. People need to realize this is a game developed in only 6 months. The fact that this is the outcome is an amazing feat. Even more amazing that the PC release did bug fixing turning it into a solid 6/10 game shows how talented these developers are.Hey, I'm glad to see at least a little bit of support on here! I'd probably have to agree with the 6/10 rating, even though I've gotten as much enjoyment out of this game as I have with games I'd technically rate much higher. There's just something about it, isn't there?Some small details I feel obligated to correct: The '6 months' rumor is simply that.

I've been in talks with one of the quality assurance testers for the game who confirmed the game was already in the oven long before May of 2003 (where the six months would have kicked in). Additionally, the PC version was the initial target version from the start, and the Xbox version was actually a botched port of that (despite releasing earlier).