Space Empires Iv Tech Tree

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Space Empires Iv Tech Tree Average ratng: 4,0/5 738 reviews

Temporal Technology (Requires Temporal Studies 1) Crystalline Technology (Requires Crystallurgy 1) Planet Utilization (Requires Planetary Engineering 1) Advanced Military Science (Requires Military Science 2) Applied Political Science (Requires Psychology 1) Gravitational Technology (Requires Astrophysics 2) Stellar Harnessing (Requires.

Ah hi, here is a copypaste of some of the mod text file in case it helps.If you still need a hand let me know though:'The Atrocities Star Trek Mod, often referred to as the AST Mod, is a star trek conversion mod designed to immerse playersinto the star trek universe. While the mod is limited by the physics of Space Empires IV Deluxe, it does offer a true toform game playing experiences. Each race in the AST Mod has it's own technology tree. All of the neutral races each have aunique facility that provides a bonus to each race. Some races will not expand because it is not in their nature to do so,while others will expand and colonize. The mod has ten major races and twenty-eight neutral ones.The AST Mod is a mod of SPACE EMPIRES IV therefore it must follow the physics of this game. The AST Mod is not a STAND ALONEGAME.

It is limited to the physics and restrictions of SE IV, thereby many elements of the mod that would be considered asStar Trek Cannon, cannot apply. IE true warp drive, ship sizes, weapons, and star trek acting AI.

Albeit I have tried, withthe help of many fine people, to simulate as well as we can, a true star trek environment for our game play pleasure.3. This mod requires the installation of all of the latest Image Mod Packs available at:2. This mod requires the installation of additional component and event images available at:3.

Unzip ASTfull.zip to your your Space Empires Directory as you would any other mod.4. Verify that you have a mod folder named AST 'version'5. Use the Mod Launcher program to start the mod.'

Originally posted by:Oh that explains it then - cool i will have to give that a go sometime.(if you ever get time and know how to add the missing mount, please feel free):)Google led me here, and I found a fix, so. Necro!Open up your copy of the mod and go to the data folder, which should be somewhere like this.Space Empires 4AST 2.0DataOpen up the text file called CompEnhancement.txt, then search for 'PM2' (no quotes).That brings you to the section for the second propulsion mount, around line 246 or so. You want line 254, which is the Vehicle Size Minimum for that mount. The default value is 620.

Change it to 610, save and exit. Fixed!Extra info: In the Data folder is a text file called VehicleSize.txt. This has the tonnage sizes for different classes of ships. The barge is set to 610, which falls above the max limit for propulsion mount 1 (600), and below the minimum limit for propulsion mount 2 (620).As far as I can tell, each race's barge has a tonnage of 610, so this fix should work for Federation, Borg, etc. Thanks a lot for this Taejang - i tried it and it works with existing savegame:)this is what it looks like, along with text i pasted:'Mobile Space Yard fix'thanks to Taejang, the barges can become mobile space yards.this is Very fitting for the Borg, as they can now build them in 1 turn (emergency build), and they can move through to at least 1 other system, and start building more Mobile Shipyards to expand throughout further systems.(they cant move while constructing, but it is still cool - a fix finally after about 1.75 years):)via.

Space empires iv tech tree care

Ah hi, here is a copypaste of some of the mod text file in case it helps.If you still need a hand let me know though:'The Atrocities Star Trek Mod, often referred to as the AST Mod, is a star trek conversion mod designed to immerse playersinto the star trek universe. While the mod is limited by the physics of Space Empires IV Deluxe, it does offer a true toform game playing experiences. Each race in the AST Mod has it's own technology tree.

All of the neutral races each have aunique facility that provides a bonus to each race. Some races will not expand because it is not in their nature to do so,while others will expand and colonize.

The mod has ten major races and twenty-eight neutral ones.The AST Mod is a mod of SPACE EMPIRES IV therefore it must follow the physics of this game. The AST Mod is not a STAND ALONEGAME. It is limited to the physics and restrictions of SE IV, thereby many elements of the mod that would be considered asStar Trek Cannon, cannot apply.

IE true warp drive, ship sizes, weapons, and star trek acting AI. Albeit I have tried, withthe help of many fine people, to simulate as well as we can, a true star trek environment for our game play pleasure.3. This mod requires the installation of all of the latest Image Mod Packs available at:2. This mod requires the installation of additional component and event images available at:3. Unzip ASTfull.zip to your your Space Empires Directory as you would any other mod.4. Verify that you have a mod folder named AST 'version'5. Use the Mod Launcher program to start the mod.'

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Originally posted by:Oh that explains it then - cool i will have to give that a go sometime.(if you ever get time and know how to add the missing mount, please feel free):)Google led me here, and I found a fix, so. Necro!Open up your copy of the mod and go to the data folder, which should be somewhere like this.Space Empires 4AST 2.0DataOpen up the text file called CompEnhancement.txt, then search for 'PM2' (no quotes).That brings you to the section for the second propulsion mount, around line 246 or so. You want line 254, which is the Vehicle Size Minimum for that mount. The default value is 620. Change it to 610, save and exit. Fixed!Extra info: In the Data folder is a text file called VehicleSize.txt.

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This has the tonnage sizes for different classes of ships. The barge is set to 610, which falls above the max limit for propulsion mount 1 (600), and below the minimum limit for propulsion mount 2 (620).As far as I can tell, each race's barge has a tonnage of 610, so this fix should work for Federation, Borg, etc. Thanks a lot for this Taejang - i tried it and it works with existing savegame:)this is what it looks like, along with text i pasted:'Mobile Space Yard fix'thanks to Taejang, the barges can become mobile space yards.this is Very fitting for the Borg, as they can now build them in 1 turn (emergency build), and they can move through to at least 1 other system, and start building more Mobile Shipyards to expand throughout further systems.(they cant move while constructing, but it is still cool - a fix finally after about 1.75 years):)via.